Introduction to Software Engineering Design: Processes, Principles and Patterns with UML2
售價
$
1,400
- 一般書籍
- ISBN:9789862801949
- 作者:Fox
- 版次:1
- 年份:2007
- 出版商:Pearson Education
書籍介紹
本書特色
目錄
Description
Introduction to Software Engineering Design Introduces software design with an emphasis on design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. This text provides comprehensive coverage of software engineering design with a focus on the processes, principles, and practices used to design software products. Readers will learn to design software using a wealth of pedagogical tools that include chapter objectives and orientation diagrams, a large running case study, end-of-section quizzes, team projects and end-of-chapter exercises.
Introduction to Software Engineering Design Introduces software design with an emphasis on design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. This text provides comprehensive coverage of software engineering design with a focus on the processes, principles, and practices used to design software products. Readers will learn to design software using a wealth of pedagogical tools that include chapter objectives and orientation diagrams, a large running case study, end-of-section quizzes, team projects and end-of-chapter exercises.
Features
- Introduces software design in the context of the software life cycle and the design process with an emphasis on design practice at an introductory level
- Begins with the discipline of design, generic design processes, and managing design
- Covers software product design, including analysis activities such as needs elicitation, documentation, and modeling, and requirements development activities such as requirements documentation, use case modeling, and user interface design
- Covers engineering design analysis, including conceptual modeling, and both architectural and detailed engineering design
- Introduces and uses UML2 and several other design notations throughout
- Includes program examples in Java
- Contains over 400 exercises
- Provides a wealth of pedagogical features that include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, glossary of key terms and appendix
Table of Contents
Part I Introduction
Chapter 1 A Discipline of Software Engineering Design
Chapter 2 Software Design Processes and Management
Part II Software Product Design
Chapter 3 Context of Software Product Design
Chapter 4 Product Design Analysis
Chapter 5 Product Design Resolution
Chapter 6 Designing with Use Cases
Part III Software Engineering Design
Chapter 7 Engineering Design Analysis
Chapter 8 Engineering Design Resolution
Chapter 9 Architectural Design
Chapter 10 Architectural Design Resolution
Chapter 11 Static Mid-Level Object-Oriented Design: Class Models
Chapter 12 Dynamic Mid-Level Object-Oriented Design: Interaction Models
Chapter 13 Dynamic Mid-Level State-Based Design: State Models
Chapter 14 Low-Level Design
Part IV Patterns in Software Design
Chapter 15 Architectural Styles
Chapter 16 Mid-Level Object-Oriented Design Patterns
Chapter 17 Broker Design Patterns
Chapter 18 Generator Design Patterns
Chapter 19 Reactor Design Patterns
Part I Introduction
Chapter 1 A Discipline of Software Engineering Design
Chapter 2 Software Design Processes and Management
Part II Software Product Design
Chapter 3 Context of Software Product Design
Chapter 4 Product Design Analysis
Chapter 5 Product Design Resolution
Chapter 6 Designing with Use Cases
Part III Software Engineering Design
Chapter 7 Engineering Design Analysis
Chapter 8 Engineering Design Resolution
Chapter 9 Architectural Design
Chapter 10 Architectural Design Resolution
Chapter 11 Static Mid-Level Object-Oriented Design: Class Models
Chapter 12 Dynamic Mid-Level Object-Oriented Design: Interaction Models
Chapter 13 Dynamic Mid-Level State-Based Design: State Models
Chapter 14 Low-Level Design
Part IV Patterns in Software Design
Chapter 15 Architectural Styles
Chapter 16 Mid-Level Object-Oriented Design Patterns
Chapter 17 Broker Design Patterns
Chapter 18 Generator Design Patterns
Chapter 19 Reactor Design Patterns

